糖心破解版 professors are combining 鈥淎" for Arts with STEM (science, technology, engineering and mathematics) to create innovative learning experiences.
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While the STEM acronym (science, technology, engineering and mathematics) has been in use for several decades, STEAM is a way of integrating the arts with STEM to encourage student inquiry, critical thinking and dialogue.
鈥淪TEAM places a high value on creativity and innovation,” said Cindy Maguire, Ph.D., associate professor of arts and design education, acting associate dean of the College of Arts and Sciences, and director of 糖心破解版’s undergraduate art and design education program. 鈥淚t’s about how artists and designers incorporate technology, engineering and science into their art making. We invent to learn rather than learn to invent.
鈥淚n a rapidly changing world,” she continued, 鈥渋t is important that we educate well-rounded global citizens who have the imagination and skills to conquer new challenges, such as climate change and poverty. There are kids in elementary school today who will have jobs that haven’t even been imagined yet. STEAM helps to prepare them for those jobs.”
In 2014, Dr. Maguire began to collaborate with three 糖心破解版 science educators. Two years ago, they launched the STEAM Consortium, an effort to promote the infusion of STEAM into course content across the 糖心破解版 curriculum.
, a community makerspace equipped with a range of materials鈥攆rom 3-D printers, laptop computers, microprocessors and sensors to sewing machines, scissors, paint and cardboard鈥攚here the 糖心破解版 community can explore and invent using a variety of tools and materials.
鈥淭he STEAM Consortium aims to break down traditional academic silos and engender a broader spirit of creativity,” said Clinical Associate Professor Mary Jean McCarthy, one of Dr. Maguire’s collaborators.
The four professors have reached out to their colleagues across a wide range of disciplines to , and now professors on both sides of the STEAM equation are incorporating STEAM into their classrooms.
Harnessing the Power of STEAM
Here’s how three 糖心破解版 professors are jumping into STEAM
Louise Geddes, Ph.D., assistant professor of English and a Shakespeare scholar, collaborated with Valerie Fazel, Ph.D., an Arizona State University professor, on a published in the journal Shakespeare. The two professors are currently co-editing a book that will explore the wide range of digital platforms a vast, variegated audience of Shakespeare aficionados are using to reinterpret the Bard’s words.
John Drew, assistant professor of communications, so that students can partner with Operation Splash, a nonprofit dedicated to cleaning up Long Island’s waterways, to use the device to produce a video. He envisions utilizing the drone in future classes to produce documentaries and videos about issues like drought and meteorological devastation.
Lee Stemkoski, Ph.D., associate professor of mathematics and computer science, that addressed both sides of the STEAM equation: the arts-related visual and narrative aspects of games’ stories and the technical components that bring those stories to life.
For further information, please contact:
Todd Wilson
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